
15 WebGPU labs for toon shaders, procedural vegetation, rocks, trees, flowers, water, sky and whole stylized worlds. Generate infinitely, free. Save, publish, and remix with the community.
Everything runs client-side on the open-source ToonLab runtime. What you see below are real, live screenshots — not mockups.

Author the reusable character and creature surface treatment applied to semantically classified materials.

Define the reusable material treatment for leaves, needles, canopies, bark, trunks, and branches.

Define the reusable material treatment for blades and thin groundcover surfaces.

Define the reusable material treatment for petals, flower centers, leaves, and herbaceous stems.

Author a geology treatment independently from the shape of any particular rock asset.

Author the reusable surface treatment for host-owned terrain and ground meshes.

Author semantic material treatments for props, architecture, equipment, and vehicles while preserving authored maps.

Author reusable liquid rendering and simulation response independently from host-owned waterbody layout.

Author the reusable visual sky treatment without baking in the current time, weather, or scene scale.

Author the reusable volumetric cloud treatment independently from the current sky and atmospheric condition.

Author and validate the coordinated sky/cloud system while keeping transient atmospheric conditions out of the saved style.

Create one rock, a reusable cliff module, or a composed formation procedurally, with or without a physical GLB template.

Create deterministic tree and shrub assets from portable species and architecture recipes.

Create reusable grass and groundcover geometry/placement response without saving a particular scene field.

Create deterministic seamless material textures and coordinated PBR map sets.
A ToonLab creation is a tiny procedural recipe that deterministically regenerates the exact same asset in any browser. Fork anything public, twist the dials, make it yours — the remix is the point.
Explore community recipes
SOURCE PBRCALL ME SENSEIPurple dumpster captured in the Manufactured Material Lab with identical camera, geometry, textures, and day lighting: source PBR on the left and the Call Me Sensei manufactured-material treatment on the right.