Labs — everything runs in your browser.
Explore 15 user-facing authoring Labs. WebGPU first, WebGL fallback. Sync-capable editors show Sync to cloud when you want to keep a preset or recipe.
Choose by product type — shaders, generated assets, and reusable source maps.
Shaders
Reusable character, vegetation, geology, terrain, manufactured, liquid, sky, and cloud treatments.
BetaCharacter & Creature Shader Lab
Author the reusable character and creature surface treatment applied to semantically classified materials.
BetaTree Shader Lab
Define the reusable material treatment for leaves, needles, canopies, bark, trunks, and branches.
BetaGrass Shader Lab
Define the reusable material treatment for blades and thin groundcover surfaces.
BetaFlower Shader Lab
Define the reusable material treatment for petals, flower centers, leaves, and herbaceous stems.
BetaRock & Geology Shader Lab
Author a geology treatment independently from the shape of any particular rock asset.
BetaTerrain & Ground Shader Lab
Author the reusable surface treatment for host-owned terrain and ground meshes.
BetaManufactured Surface Shader Lab
Author semantic material treatments for props, architecture, equipment, and vehicles while preserving authored maps.
BetaWater & Liquid Shader Lab
Author reusable liquid rendering and simulation response independently from host-owned waterbody layout.
BetaSky Shader Lab
Author the reusable visual sky treatment without baking in the current time, weather, or scene scale.
BetaCloud Shader Lab
Author the reusable volumetric cloud treatment independently from the current sky and atmospheric condition.
BetaSky & Cloud Lab
Author and validate the coordinated sky/cloud system while keeping transient atmospheric conditions out of the saved style.
Asset Generation
Procedural geometry recipes and editable template-based rock generation.
BetaRock & Cliff Generation Lab
Create one rock, a reusable cliff module, or a composed formation procedurally, with or without a physical GLB template.
BetaTree & Shrub Generation Lab
Create deterministic tree and shrub assets from portable species and architecture recipes.
BetaGrass & Groundcover Generation Lab
Create reusable grass and groundcover geometry/placement response without saving a particular scene field.
Source & Texture Generation
Portable procedural material maps for user-authored surfaces.
