ラボ Choose your lab

Labs — everything runs in your browser.

Explore 15 user-facing authoring Labs. WebGPU first, WebGL fallback. Sync-capable editors show Sync to cloud when you want to keep a preset or recipe.

ベータ Beta labs

Choose by product type — shaders, generated assets, and reusable source maps.

Shaders

Reusable character, vegetation, geology, terrain, manufactured, liquid, sky, and cloud treatments.

L01人物Character & Creature Shader Lab — live screenshotBeta

Character & Creature Shader Lab

Author the reusable character and creature surface treatment applied to semantically classified materials.

L02a樹影Tree Shader Lab — live screenshotBeta

Tree Shader Lab

Define the reusable material treatment for leaves, needles, canopies, bark, trunks, and branches.

L02b草影Grass Shader Lab — live screenshotBeta

Grass Shader Lab

Define the reusable material treatment for blades and thin groundcover surfaces.

L02c花影Flower Shader Lab — live screenshotBeta

Flower Shader Lab

Define the reusable material treatment for petals, flower centers, leaves, and herbaceous stems.

L03岩肌Rock & Geology Shader Lab — live screenshotBeta

Rock & Geology Shader Lab

Author a geology treatment independently from the shape of any particular rock asset.

L04地表Terrain & Ground Shader Lab — live screenshotBeta

Terrain & Ground Shader Lab

Author the reusable surface treatment for host-owned terrain and ground meshes.

L05人工Manufactured Surface Shader Lab — live screenshotBeta

Manufactured Surface Shader Lab

Author semantic material treatments for props, architecture, equipment, and vehicles while preserving authored maps.

L09水面Water & Liquid Shader Lab — live screenshotBeta

Water & Liquid Shader Lab

Author reusable liquid rendering and simulation response independently from host-owned waterbody layout.

L10a天空Sky Shader Lab — live screenshotBeta

Sky Shader Lab

Author the reusable visual sky treatment without baking in the current time, weather, or scene scale.

L10b雲影Cloud Shader Lab — live screenshotBeta

Cloud Shader Lab

Author the reusable volumetric cloud treatment independently from the current sky and atmospheric condition.

L10c空雲Sky & Cloud Lab — live screenshotBeta

Sky & Cloud Lab

Author and validate the coordinated sky/cloud system while keeping transient atmospheric conditions out of the saved style.

Asset Generation

Procedural geometry recipes and editable template-based rock generation.

Source & Texture Generation

Portable procedural material maps for user-authored surfaces.

実例 Example

Walkable sample scene — see the packaged systems working together.